Template structure
What the project starts with
Departure
The hero leaves the known world.
- Ch. 1The ordinary worldThe hero before the adventure: home, habits and what is missing.
- Ch. 2The call to adventureA challenge or a message disturbs the ordinary world.
- Ch. 3Refusal of the callFear or duty holds the hero back.
- Ch. 4Meeting the mentorSomeone gives advice, training or a gift.
- Ch. 5Crossing the first thresholdThe hero enters the special world.
Initiation
Trials in the special world, and the great ordeal.
- Ch. 6Tests, allies and enemiesThe hero learns the rules of the new world.
- Ch. 7Approach to the inmost cavePreparations for the central danger.
- Ch. 8The ordealA life-or-death crisis; something in the hero dies.
- Ch. 9The rewardThe hero seizes the treasure, knowledge or reconciliation.
Return
The way home, one last test, and what the hero brings back.
- Ch. 10The road backThe hero turns for home, often chased.
- Ch. 11ResurrectionA final test where everything learned is put to use.
- Ch. 12Return with the elixirThe hero comes home changed, with something to share.
Other structures

Three acts
3 acts · 8 chapters · 13 scenes

Fifteen-beat outline
3 acts · 15 chapters · 15 scenes

Seven-point structure
7 chapters · 7 scenes

